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VonTools (WIP)

Stable Main Branch can be found here: https://github.com/1294Angel/VonTools
(Many features are currently WIP or currently only fully funcitonal in the dev branch which is the branch I push WIP and typically broken features to while I work on them)

An addon I am creating to both create features that I enjoyed from using Maya (Such as the weight hammer tool) and to optimise my own and my friends workflows. The mass constraint change was something I created to optimise my own workflow when making layered controllers and rig automations within blender and the Armature merge being created for a friend who uses VRChat frequently and wanted a replacement for old depriciated addons that no long serve their functions.

To Do:
- Animation Retargeting (Using naming standardization from the armature merge system)
- Motion Capture Cleanup tools (I want to try and take my favored features from Motionbuilder over to blender, such as the ability to retarget it to an IK rig with the ability to cleanup the animations over layers, lock the XYZ locations of animations, prevent the feet and hands clipping through a defined floor plane and so on)
- Maybe texture atlasing? - Using UDIMS or simmilar to lower the number of materials that a model uses by compressing the textures into a single (or multiple) images. Eg, taking 4 500x500px images and using blender's image editing tools to composite each image into 1/4 of a 1000x1000px image to take 4 materials and reduce them to 1

If you can think of anything else throw a comment up or give me a dm!

Mass Set Constraint Space | Allows the user to set the constraint space of a specific type of constraint or all constraints on selected bones (Saves me so much time when setting up more complicated rigs, not to mention IK/FK rig setups)

Colourize Rig | Colourises selected bones based on naming convention (_r / .r) non-case sensitive.

Weight Hammer + Clear Vertex Weights | Weight hammer averages out the weights of selected vertices to those around it to remove any jagged skinning - Clear vertex weights removes all vertex weights from selected verticies

Add Custom Bone | Adds a custom boneshape to selected boneshapes. It works based off of a folder of .json dictionaries with all of the required data to use blender's systems to generate meshes in a hidden folder and then assign them as the boneshape.

Save Boneshape | Allows a user to sculpt or vertexmodel their own shapes and save them to an external dictionary so they can be easilly loaded on demand or shared between systems (Requires blender restart, dev branch working on version that doesn't)